By AESTAR
Client
Publisher Oleksandr Savchuk
Development of augmented reality scenes for the book.Savchuk Publishing House decided to go beyond ordinary books and create a project that would attract the attention of a modern reader. The book about the destroyed masterpieces of Ukrainian wooden sacred architecture – the churches – carries a huge historical, scientific, and cultural value. However, to make the book more interesting and accessible, Savchuk Publishing House decided to use modern technology and create an augmented reality book.The main goal of the project was to showcase churches that no longer exist today. To do this, the book contained QR codes that allowed the reader to go into a 3D scene in augmented reality. This way, the reader could see what the church looked like in reality and immerse themselves in the historical atmosphere.Work on the project took place in several stages. First, the architect created 3D models of the churches based on historical materials. Then the designer worked on optimizing and adjusting the textures to the objects to make the models look as realistic as possible. After that, the developer created a scene in which it was possible to change the time of day to view the church with different sun positions. All models were reviewed by the architect and the customer for historical accuracy.As a result of the project, Savchuk Publishing House released a unique book that attracted great interest from readers, media, and cultural figures. The book was published in 1000 copies and has become a great example of how modern technology can be used to popularize historical heritage.
Development of augmented reality scenes for the book.Savchuk Publishing House decided to go beyond ordinary books and create a project that would attract the attention of a modern reader. The book about the destroyed masterpieces of Ukrainian wooden sacred architecture – the churches – carries a huge historical, scientific, and cultural value. However, to make the book more interesting and accessible, Savchuk Publishing House decided to use modern technology and create an augmented reality book.The main goal of the project was to showcase churches that no longer exist today. To do this, the book contained QR codes that allowed the reader to go into a 3D scene in augmented reality. This way, the reader could see what the church looked like in reality and immerse themselves in the historical atmosphere.Work on the project took place in several stages. First, the architect created 3D models of the churches based on historical materials. Then the designer worked on optimizing and adjusting the textures to the objects to make the models look as realistic as possible. After that, the developer created a scene in which it was possible to change the time of day to view the church with different sun positions. All models were reviewed by the architect and the customer for historical accuracy.As a result of the project, Savchuk Publishing House released a unique book that attracted great interest from readers, media, and cultural figures. The book was published in 1000 copies and has become a great example of how modern technology can be used to popularize historical heritage.
Creating a 3D catalog of modular elements of upholstered furniture.When it comes to furniture, every designer knows that choosing the correct modular elements is the key to creating the perfect interior. That is why Barva Mebel asked specialists to develop a 3D catalog of upholstered furniture.Our task was clear – creating the most realistic 3D models to help designers bring their creative ideas to life. First, our experts went to the factory to take measurements of real furniture models. Then, using Blender technology, we started creating accurate 3D models of modular furniture elements. We worked on materials and textures to make the models as realistic as possible. The result was a collection of accurate and realistic models of upholstered furniture.
Creating a business card in AR using SFX and VFX.AR business cards aren’t just a new trend in marketing, they’re a powerful tool that can be a game-changer for any business. They allow companies to attract more customers, create a better impression of their business, and stand out in the market by providing consumers a unique and engaging experience when they interact with a business card.One of our projects was to create a unique AR business card for an insurance company. The client’s idea to use AR technology in a business card was so exciting that we immediately got to work. We gathered all the necessary information, prepared templates, and discussed them with the client. Then we started creating the card.
What can surprise a modern child? A difficult question, but a solvable one. Offer to play a game with augmented reality technology. The “Funny Cats” memo game develops a child’s memory and logic. It’s also just plain fun!We implemented this project for our Japanese client. Our task was to come up with a fun, exciting, and useful game for children. In addition, “Funny Cats” is an effective marketing tool for attracting adult attention to a product through the involvement of a child in the game.To implement this project, we used the capabilities of the 8th Wall platform. It simplified the process of implementing AR experience in the game.